Lars Vandenbergh's CubeZoneSpeedcubing taken one step further

This is a list of all 21 permutation algorithms to solve the last layer in one final step. I tried to note down the moves in such a way so that you can see how I perform them. Moves that are between brackets are move sequences that are performed in one single movement.
(l' U R') D2 (R U') R' D2 R2  x R2 D2 R (U R') D2 (R U' R)  x (U R') (U' L) U (R U') r2 U' R U (L U') (R' U) 
(R' U R') U' R' U' (R' U) R U R2  (R2 U') R' U' R U R U (R U' R)  R' U' (R U') R U (R U') (R' U) R U (R2 U') R'  r2 (R2 U) r2 (R2 U) U r2 (R2 U) R2 r2 
R (U R') F' R (U R') U' (R' F) (R2 U') R'  L' R' U2 R (U R') U2 (L U' R)  (R' U) U (R U') U' (R' F) R (U R') U' R' F' R2  (R U') U' (R' U) U (R B') R' U' R U R B R2 
R (U R') U' (R' F) (R2 U') R' U' R (U R') F'  (R' U) (R U') R2 y' R' U' R U y x R (U R') U' R2 
(r' F) (R F') r U r' F R' (F' r) U2 (R U') U' R'  F (R U') R' U' R (U R') F' R (U R') U' (R' F) (R F')  (R' U) (R U') R' F' U' F R (U R') F R' (F' R) (U' R)  (R U') (R' U) l U F U' R' (F' R) U' R (U l') (U R') 
R (U R') y' (R2 u') (R U') (R' U R') u R2  (R2 u') (R U') R (U R') u (R2 B) U' B'  F' U' F R2 u (R' U) (R U') (R u') R2  R2 u (R' U R') U' (R u') R2 F' U F 
This page is maintained by Lars Vandenbergh  Last update on 29th October 2007 